This event has taken place
Online
Virtual training course
2 CPS vouchers
£645 + VAT
£945 + VAT
£700 + VAT
Understand and apply the innovative approach of gamification to transform your online survey from ‘chore’ to ‘score’, for all involved.
Gamification, applied in the field of online market research, is a technique proven to increase respondent engagement, enjoyment, and data quality. This means the data is more reliable, and can help businesses make confident and better informed business decisions.
Gamification is also a uniquely powerful ‘online-qual’ approach to create context-driven surveys that bring participants closer to their emotional experiences with brands, products, and services. This is crucial in a world where research buyers increasingly demand to understand the ‘why’ behind the ‘what’.
In this workshop masterclass, created by the inventor of ResearchGames™ and author of ‘Games and Gamification in Market Research’ (the world’s first and only book on this subject, published in three languages), Betty Adamou teaches the psychology and science behind gamification, and delivers a step-by-step guide to transform one of your online survey projects into an engaging and context-driven gamified design.
As the workshop companion to her book, delegates will also have the benefit of Betty’s ideas and consultancy during the main ‘design-your-own’ activity, and will see real ResearchGame examples to understand the design processes that shaped the final outcomes.
If you’re interested in ‘unboring’ your surveys, and ensuring your research designs are future-proof, come along for a deep-dive in this two-day gamification masterclass.
Games and Gamification in Market Research > 20% off the book Published by Kogan Page, Betty Adamou's book covers how to create intrinsic engagement in research through gamification. Enjoy 20% off the RRP of £33.99. Go to the Kogan Page website and enter the code: GAMIFICATION
Important note: This workshop is focused on gamification design for online market research and is best suited for people who want to begin an innovative and engaging tracker study, or for people who want to design more engaging ad-hoc studies. It is not suitable for people who want to use gamification for online communities, as such communities rely on specific software which is not easily customizable for gamification techniques.
While many survey software companies offer customization options in order to make your gamification idea come to life, this workshop is not focused on coding, software, or the technological aspects of programming a gamified survey.
While the facilitator will make every effort to answer queries regarding the technological aspects, please be aware that this workshop is focused on understanding gamification and the design process.
For delegates interested in gamification for qualitative research, please note that gamified surveys are largely considered ‘online qual’. While this may suit some qualitative researchers, we’re aware that others may wish to have a more specialized workshop (for example, to understand gamification in focus group or depth interview settings).
Who should attend?
Delegates from any area of online market research can benefit from understanding game-based online survey techniques; from insight specialists and project managers through to survey script writers and survey software teams.
Overview:
This event has taken place
Online
Virtual training course
2 CPS vouchers
£645 + VAT
£945 + VAT
£700 + VAT
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